#ifndef POI_PASS
    #define POI_PASS
    #include "UnityCG.cginc"
    #include "Lighting.cginc"
    #include "UnityPBSLighting.cginc"
    #include "AutoLight.cginc"
    #ifdef POI_META_PASS
        #include "UnityMetaPass.cginc"
    #endif
    #include "/CGI_PoiMacros.cginc"
    #include "/CGI_PoiDefines.cginc"
    #include "/CGI_Poicludes.cginc"
    #include "/CGI_PoiHelpers.cginc"
    #ifdef _SUNDISK_NONE
        #include "/CGI_PoiRandom.cginc"
    #endif
    #ifdef _REQUIRE_UV2
        #include "/CGI_PoiMirror.cginc"
    #endif
    #include "/CGI_PoiVertexManipulations.cginc"
    #include "/CGI_PoiSpawnInVert.cginc"
    #include "/CGI_PoiV2F.cginc"
    #ifdef BLOOM_LOW
        #include "/CGI_PoiBulge.cginc"
    #endif
    #include "/CGI_PoiVert.cginc"
    #ifdef TESSELATION
        #include "/CGI_PoiTessellation.cginc"
    #endif
    #include "/CGI_PoiDithering.cginc"
    #ifdef _PARALLAXMAP
        #include "/CGI_PoiParallax.cginc"
    #endif
    #ifdef USER_LUT
        #include "/CGI_PoiUVDistortion.cginc"
    #endif
    #ifdef VIGNETTE
        #include "/CGI_PoiRGBMask.cginc"
    #endif
    #include "/CGI_PoiData.cginc"
    #ifdef _SPECULARHIGHLIGHTS_OFF
        #include "/CGI_PoiBlackLight.cginc"
    #endif
    #include "/CGI_PoiSpawnInFrag.cginc"
    #ifdef WIREFRAME
        #include "/CGI_PoiWireframe.cginc"
    #endif
    #ifdef DISTORT
        #include "/CGI_PoiDissolve.cginc"
    #endif
    #ifdef DEPTH_OF_FIELD
        #include "/CGI_PoiHologram.cginc"
    #endif
    #ifdef BLOOM_LENS_DIRT
        #include "/CGI_PoiIridescence.cginc"
    #endif
    #ifdef FUR
        #include "/CGI_PoiFur.cginc"
        #include "/CGI_PoiGeomFur.cginc"
    #endif
    #ifdef VIGNETTE_MASKED
        #include "/CGI_PoiLighting.cginc"
    #endif
    #include "/CGI_PoiMainTex.cginc"
    #ifdef GEOM_TYPE_BRANCH
        #include "/CGI_PoiDecal.cginc"
    #endif
    #ifdef CHROMATIC_ABERRATION
        #include "/CGI_PoiVoronoi.cginc"
    #endif
    #ifdef _DETAIL_MULX2
        #include "/CGI_PoiPanosphere.cginc"
    #endif
    #ifdef EFFECT_BUMP
        #include "/CGI_PoiMSDF.cginc"
    #endif
    #ifdef GRAIN
        #include "/CGI_PoiDepthColor.cginc"
    #endif
    #ifdef _SUNDISK_HIGH_QUALITY
        #include "/CGI_PoiFlipbook.cginc"
    #endif
    #ifdef _GLOSSYREFLECTIONS_OFF
        #include "/CGI_PoiRimLighting.cginc"
    #endif
    #ifdef _MAPPING_6_FRAMES_LAYOUT
        #include "/CGI_PoiEnvironmentalRimLighting.cginc"
    #endif
    #ifdef _METALLICGLOSSMAP
        #include "/CGI_PoiMetal.cginc"
    #endif
    #ifdef _COLORADDSUBDIFF_ON
        #include "/CGI_PoiMatcap.cginc"
    #endif
    #ifdef _SPECGLOSSMAP
        #include "/CGI_PoiSpecular.cginc"
    #endif
    #ifdef BLOOM
        #include "/CGI_PoiVideo.cginc"
    #endif
    #ifdef _TERRAIN_NORMAL_MAP
        #include "/CGI_PoiSubsurfaceScattering.cginc"
    #endif
    #include "/CGI_PoiBlending.cginc"
    #include "/CGI_PoiGrab.cginc"
    #ifdef _SUNDISK_SIMPLE
        #include "/CGI_PoiGlitter.cginc"
    #endif
    #ifdef _EMISSION
        #include "/CGI_PoiEmission.cginc"
    #endif
    #ifdef _COLORCOLOR_ON
        #include "/CGI_PoiClearCoat.cginc"
    #endif
    #include "/CGI_PoiAlphaToCoverage.cginc"
    #ifdef _COLOROVERLAY_ON
        #include "/CGI_PoiDebug.cginc"
    #endif
    #include "/CGI_PoiFrag.cginc"
#endif
